Hi, I saw the commenter below post some toxic comments on other games and through his profile came to your game. I do hope you don't take any of his feedback to heart, but having seen his is the only comment on your game I thought I would download it and give it a go to give you an actually useful comment. To be honest getting anything in a working, non-crash state from a jam is good work so well done on that.
You have an interesting idea with the using up of the planets resources and I can see you have built the foundation of a decent little incremental. However your game suffers a little from hiding information. It is very cumbersome to navigate to your inventory to see how much you have, I personally would move the inventory to the top of the screen so it is always visible, and adding some colour changes or other indicators on the purchase buttons to show if you have enough to buy it, so you don't need to flick between two screens to check. Additionally it isn't clear what is automatic and what you need to progress the tick for, some of this could be cleared up with minor wording tweaks on buttons, such as renaming your "simulate machine tick" button to "Harvest" or something more based in what you are doing in game rather than what your code/program is doing. This surface changes would allow less patient players to really be able to explore the systems you have built and better show case your interesting ideas :)
More involved suggestions if you wanted to explore this idea further would be to add a graphic showing the world, so we could see it shrink as we harvest it
Just saw your comment, and wow thanks for the kind words. Definitely felt like I was completely missing something, and may make and actual game based on this small gam game in the future, including you feedback of course. Again thanks for your kindness.
just came back here (after downloading this among some other games a few days ago after the jam ended) to learn the author's name. this way i can avoid anything they ever do in the future.
if you're not sure why i'm saying this, go ahead and download it and give it a "go" and you'll see.
Sorry you feel that way, I will try to improve in the future. If I may ask what is your main reason for it being "trash", I can see some bugs now that I had no time to finish for the jam. I would love to try and improve in the future.
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Hi,
I saw the commenter below post some toxic comments on other games and through his profile came to your game. I do hope you don't take any of his feedback to heart, but having seen his is the only comment on your game I thought I would download it and give it a go to give you an actually useful comment. To be honest getting anything in a working, non-crash state from a jam is good work so well done on that.
You have an interesting idea with the using up of the planets resources and I can see you have built the foundation of a decent little incremental. However your game suffers a little from hiding information. It is very cumbersome to navigate to your inventory to see how much you have, I personally would move the inventory to the top of the screen so it is always visible, and adding some colour changes or other indicators on the purchase buttons to show if you have enough to buy it, so you don't need to flick between two screens to check.
Additionally it isn't clear what is automatic and what you need to progress the tick for, some of this could be cleared up with minor wording tweaks on buttons, such as renaming your "simulate machine tick" button to "Harvest" or something more based in what you are doing in game rather than what your code/program is doing.
This surface changes would allow less patient players to really be able to explore the systems you have built and better show case your interesting ideas :)
More involved suggestions if you wanted to explore this idea further would be to add a graphic showing the world, so we could see it shrink as we harvest it
Just saw your comment, and wow thanks for the kind words. Definitely felt like I was completely missing something, and may make and actual game based on this small gam game in the future, including you feedback of course. Again thanks for your kindness.
just came back here (after downloading this among some other games a few days ago after the jam ended) to learn the author's name. this way i can avoid anything they ever do in the future.
if you're not sure why i'm saying this, go ahead and download it and give it a "go" and you'll see.
this is pure trash.
Sorry you feel that way, I will try to improve in the future. If I may ask what is your main reason for it being "trash", I can see some bugs now that I had no time to finish for the jam. I would love to try and improve in the future.
just delete ur acc bruv nobody likes u